Recent advancements in technology have allowed video games to produce contact zones between a game’s identity and the players’ values and interests. As a result, her theory is applicable to many modern-day situations. Pratt claims that traditionally, contact zones have consisted of negative cultural collisions, but by evolving the idea into an art, this theory can become a productive way to enhance and summon learning. According to her, a contact zone involves “social spaces where cultures meet, clash, and grapple with each other often in contexts of highly asymmetrical relations of power, such as colonialism, slavery, or their aftermaths as they are lived out in many parts of the world today” (Pratt 591). ![]() In Arts of the Contact Zone, Marry Louise-Pratt reveals the concept of contact zones through several examples she discusses.
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